But other people are out there, doing the same thing, and this is where the trouble starts.
#Spaceplan controls plus#
Plus a reasonable reserve of cash ("build points", in fact) in your treasury to spend on more.įirst you'll plant your flag and your first colonies on whatever other planets are in your home system while your cruisers fan out to nearby stars in search of new worlds to conquer. Critical decisions of population growth, industrial development, military power and technological investment in the early game will decide your fate in the struggle for galactic domination.Īt the start of the game you control a single star system and your home planet, with a handful of population, a little industry, a few ships and just enough technology to make them fly. You can check it out now on Steam, iOS, and Android.Keywords: commercial, open-ended, www, computer, space, wargame, economic, abstractīoldly go where no bug-eyed floppy-tentacled being has gone before in our games of the exploration and conquest of space. With its charming sense of humor, surprisingly fascinating sci-fi story, and minimal retrofuturistic visuals, Spaceplan is among the best idle games around. It’s something you do when you need a break for a few minutes. For the last week I’ve had the game running on my iPad, checking in a few times a day to build some new tech and learn a bit more of the story. This isn’t a 100-hour-long role-playing game that demands you alter your life to fit it in. What’s nice about Spaceplan, and other games in this genre, is how little they require from you.
I won’t spoil anything, but things get surprisingly dark - and at times nonsensical - as the tale unfolds. All the while, your onboard computer will provide a steady stream of updates as you learn more about the planet and exactly where you are. This is definitely not hard sci-fi: you choose new tech to build from the “thing maker,” and can research new devices with the “idea lister.” You’ll build everything from spudnik satellites to tater towers. It may sound boring, but what makes Spaceplan compelling is its sense of humor and storytelling. The watts counter will keep ticking up, and your only real job is to decide what to build next. Eventually you won’t have to do much on your own. This process keeps expanding: the more power you produce, the more technology you can create, which in turn will produce even more power. But as you start to accumulate power, you can use it to build useful new things, like solar panels, satellites, and other devices that will gather energy for you automatically, so you can rest your clicking finger. In the beginning you do little more than click to produce energy. All of which is, for some reason, made of potatoes. In order to figure out just what’s going on, you need to generate lots of power and build technology. It’s a game where you find yourself in a ship orbiting a mysterious red planet. Spaceplan doesn’t stray too far from this formula. For the most part they play themselves - you just need to click on something every so often to keep things moving. You put them on, let them run, and check in whenever you get bored. They’re the video game equivalent of background noise. Spaceplan is what’s known as an idle game, or a clicker. Not in real life, of course - I’ve been playing Spaceplan, a simple but strangely engrossing new sci-fi game that has a curious obsession with spuds. For the last week, I’ve been shooting potatoes into space, trying to solve the mysteries of the universe.